Exploration-first • Non-verbal • Ritual cities

Every city has a hidden counterpart
layered beneath it.

Beneath the Square is an adventure about discovering spaces that were never meant to be seen — and learning how to belong in them without words.

No minimap. No objective markers.
Movement is the language.
Paris • New York • Rome
TEASER

Drop in a YouTube/Vimeo embed later.

Release: Coming Soon Platforms: PC / Console
01
Stand still. The city notices.
02
Symbols replace maps.
03
Descend. Reality drifts.

What is it?

Public monuments are only the visible half of massive machines beneath the city. Hidden lodges, service corridors, and living infrastructure sit between layers of history — operating quietly.

You aren’t a hero. You’re an observer who learned how to move correctly. The danger isn’t combat. It’s being seen behaving wrong.

Core Fantasy

  • Discover spaces that were never meant to be seen.
  • Infer rules through posture, timing, and distance.
  • Progress by understanding symbols — not by leveling up.
  • Go deeper until the underground stops mirroring surface logic.

How it plays

The city reacts to how you move — not what you click.

Spatial language over dialogue

NPCs don’t talk. They evaluate distance, stillness, and timing. You learn by watching and mirroring.

GazePostureCadence

Symbols replace maps

No minimap. No quest markers. The environment subtly aligns when you’re near a correct path — or goes quiet when you aren’t.

Environmental literacyNo UI handholding

Reality drift with depth

Descend and the world becomes less stable: geometry bends, sounds desync, and your shadow stops obeying you.

PerceptionVertical layers

Three cities. One system. Different dialects.

Same mechanics — radically different rules.

Paris

Preservation through alignment

  • Curves over lines. Symmetry over speed.
  • Correctness is geometric — and noticed.
  • History survives because nothing touches the center.

New York

Circulation through throughput

  • Match velocity. Merge into flows.
  • Stopping isn’t punished — it routes the world around you.
  • Visibility equals obstruction.

Rome

Continuance through accumulation

  • The hardest move is doing nothing.
  • Old paths remain valid. New ones are temporary.
  • Nothing is destroyed — everything is recorded, then buried.