Spatial language over dialogue
NPCs don’t talk. They evaluate distance, stillness, and timing. You learn by watching and mirroring.
Move correctly. Be tolerated. Descend anyway.
Exploration-first • Non-verbal • Ritual cities
Beneath the Square is an adventure about discovering spaces that were never meant to be seen — and learning how to belong in them without words.
Drop in a YouTube/Vimeo embed later.
Public monuments are only the visible half of massive machines beneath the city. Hidden lodges, service corridors, and living infrastructure sit between layers of history — operating quietly.
You aren’t a hero. You’re an observer who learned how to move correctly. The danger isn’t combat. It’s being seen behaving wrong.
The city reacts to how you move — not what you click.
NPCs don’t talk. They evaluate distance, stillness, and timing. You learn by watching and mirroring.
No minimap. No quest markers. The environment subtly aligns when you’re near a correct path — or goes quiet when you aren’t.
Descend and the world becomes less stable: geometry bends, sounds desync, and your shadow stops obeying you.
Same mechanics — radically different rules.
Preservation through alignment
Circulation through throughput
Continuance through accumulation
A familiar city — until you notice something feels off.
Standing still can reveal things you’d never see while moving.
Some doors only open if you arrive the right way.
NPCs don’t talk. They react to how you move — or don’t.
There’s no minimap. The city itself shows you where to go.
Progress comes from timing, position, and restraint — not buttons.
Every city follows the same rules — and interprets them differently.
Helping yourself can quietly hurt someone else.
In some places, the hardest move is doing nothing at all.
Famous landmarks are part of something much bigger.
The deeper you go, the less the world behaves normally.
The city keeps going — with or without you.